| Commit message (Expand) | Author | Age |
* | Bump to CTRE to v3.9.0-1-gacb2f4d to fix compilation with clang 19 | Dan Goodliffe | 2024-10-22 |
* | Specific exception for shader compile error | Dan Goodliffe | 2024-08-04 |
* | Split CheckShaderError into shader/program versions | Dan Goodliffe | 2024-08-03 |
* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
* | Replace tokens found with values from getIntegerv | Dan Goodliffe | 2024-01-21 |
* | Look for and replace GL_XXX with fixed string | Dan Goodliffe | 2024-01-21 |
* | String view/constexpr Shader instances | Dan Goodliffe | 2024-01-21 |
* | Shaders can be deleted once attached to a program | Dan Goodliffe | 2022-11-15 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 |
* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
* | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |