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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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gfx
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gl
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shader.cpp
Commit message (
Expand
)
Author
Age
*
Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
glm::value_ptr is neater
Dan Goodliffe
2021-12-12
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
*
Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Pass linters
Dan Goodliffe
2021-02-20
*
Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
*
Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Define light direction as a vector
Dan Goodliffe
2021-01-26
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Big reshuffle
Dan Goodliffe
2021-01-17