Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
| | |||
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
| | | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion. | ||
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
| | | | | Move less commonly used (lightDirection) to a named one | ||
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
| | |||
* | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
| | |||
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
| | |||
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
| | |||
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |