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path: root/gfx/gl/shader.cpp
Commit message (Expand)AuthorAge
* Split CheckShaderError into shader/program versionsDan Goodliffe2024-08-03
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Replace tokens found with values from getIntegervDan Goodliffe2024-01-21
* Look for and replace GL_XXX with fixed stringDan Goodliffe2024-01-21
* String view/constexpr Shader instancesDan Goodliffe2024-01-21
* Shaders can be deleted once attached to a programDan Goodliffe2022-11-15
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Introduce the UI shaderDan Goodliffe2021-12-12
* Move program handle to its own filesDan Goodliffe2021-12-12
* Split 3D specifics of programs out of a base classDan Goodliffe2021-12-12
* Move GL shared source into it's own class/fileDan Goodliffe2021-12-12
* glm::value_ptr is neaterDan Goodliffe2021-12-12
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
* Only calculate and bind the model transform if the shader program uses itDan Goodliffe2021-03-03
* Replace Transform with LocationDan Goodliffe2021-03-03
* Pass lintersDan Goodliffe2021-02-20
* Remove now redundent Shader::Source classDan Goodliffe2021-02-20
* m4 based GLSL embeddingDan Goodliffe2021-02-20
* Pass a cppcheckDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Allow setting any uniform in shadersDan Goodliffe2021-02-18
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
* Define light direction as a vectorDan Goodliffe2021-01-26
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Big reshuffleDan Goodliffe2021-01-17