| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| * | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
| * | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| * | Pass linters | Dan Goodliffe | 2021-02-20 |
| * | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
| * | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
| * | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
| * | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
| * | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
| * | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
| * | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
| * | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
| * | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
| * | Big reshuffle | Dan Goodliffe | 2021-01-17 |
