Commit message (Collapse) | Author | Age | |
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* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
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* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
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* | Send position and rotation matrix to GPU separately in basic program | Dan Goodliffe | 2023-11-25 |
| | | | | Missed from earlier commit | ||
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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* | Fix type of basic instanced shader | Dan Goodliffe | 2023-04-19 |
| | | | | | It's now AbsolutePosProgram, which is kind of right, in that it takes no location data via uniform, it's all in the vertex data. | ||
* | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
| | | | | | Was mostly through lack of understanding and coincidences. Position is now the only vertex data, direction is moved to a uniform. Instancing will address this by making everything instance data. | ||
* | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
| | | | | Same as dynamicPoint, but the model matrix is a vertex input | ||
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
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* | Add missing explicit on constructors | Dan Goodliffe | 2022-12-29 |
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* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
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* | Support setting a viewPort uniform for those shaders which need it | Dan Goodliffe | 2022-11-23 |
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* | Rename setView to setViewProjection to avoid ambiguity | Dan Goodliffe | 2022-11-23 |
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* | Fix type of SceneShader | Dan Goodliffe | 2022-11-14 |
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* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |