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path: root/gfx/gl/sceneShader.h
Commit message (Expand)AuthorAge
* Simplify setup of uniform locations and containing programsDan Goodliffe2024-07-07
* Single list of all shader programsDan Goodliffe2024-01-24
* Bind the network profile in as uniformsDan Goodliffe2024-01-22
* Render rail network using new shadersDan Goodliffe2024-01-20
* Add model support for point lightsDan Goodliffe2024-01-12
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Shader viewPoint now an integerDan Goodliffe2023-12-03
* Send position and rotation matrix to GPU separately in basic programDan Goodliffe2023-11-25
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Fix type of basic instanced shaderDan Goodliffe2023-04-19
* Fix up the way spotlight shader worksDan Goodliffe2023-04-17
* Add the dynamicPoint shader for instancingDan Goodliffe2023-04-15
* Add rendering support for spot lightsDan Goodliffe2023-01-05
* Add missing explicit on constructorsDan Goodliffe2022-12-29
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Support setting a viewPort uniform for those shaders which need itDan Goodliffe2022-11-23
* Rename setView to setViewProjection to avoid ambiguityDan Goodliffe2022-11-23
* Fix type of SceneShaderDan Goodliffe2022-11-14
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03