| Commit message (Expand) | Author | Age |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately in basic program | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
* | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
* | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
* | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
* | Use VertexArrayObject for SceneShader::PointLight | Dan Goodliffe | 2023-01-02 |
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Support setting a viewPort uniform for those shaders which need it | Dan Goodliffe | 2022-11-23 |
* | Rename setView to setViewProjection to avoid ambiguity | Dan Goodliffe | 2022-11-23 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |