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path: root/gfx/gl/sceneShader.cpp
Commit message (Collapse)AuthorAge
* Simplify setup of uniform locations and containing programsDan Goodliffe2024-07-07
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* Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
| | | | Handles global position type, colourBias for surface types
* Single list of all shader programsDan Goodliffe2024-01-24
| | | | Pushes common stuff through a helper function
* Bind the network profile in as uniformsDan Goodliffe2024-01-22
| | | | Makes the network shaders generic to network type
* Render rail network using new shadersDan Goodliffe2024-01-20
| | | | Non-functional, totally unimplemented at this stage
* Add traits wrapper for setting uniformsDan Goodliffe2024-01-14
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* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Add model support for point lightsDan Goodliffe2024-01-12
| | | | Still invokes non-instanced point light shader
* Initial commit with working light instancingDan Goodliffe2024-01-10
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* Simplify and 'fix' the wave cycleDan Goodliffe2024-01-01
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* Shader viewPoint now an integerDan Goodliffe2023-12-03
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* Model positions as integersDan Goodliffe2023-11-25
| | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
* Send position and rotation matrix to GPU separately in basic programDan Goodliffe2023-11-25
| | | | Missed from earlier commit
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* WIP typedefing just about everything elseDan Goodliffe2023-11-09
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* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Add basic instanced shader to those which get the viewProjection configuredDan Goodliffe2023-04-19
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* Revamp how VertexArrayObject configures attributes and dataDan Goodliffe2023-04-17
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* Fix up the way spotlight shader worksDan Goodliffe2023-04-17
| | | | | Was mostly through lack of understanding and coincidences. Position is now the only vertex data, direction is moved to a uniform. Instancing will address this by making everything instance data.
* Add the dynamicPoint shader for instancingDan Goodliffe2023-04-15
| | | | Same as dynamicPoint, but the model matrix is a vertex input
* Rename lots of shader filesDan Goodliffe2023-04-15
| | | | Names and paths still not perfect, but better and the weird name missuse is gone
* Add rendering support for spot lightsDan Goodliffe2023-01-05
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* Use VertexArrayObject for SceneShader::PointLightDan Goodliffe2023-01-02
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* Add rendering support for point lightsDan Goodliffe2022-11-23
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* Support setting a viewPort uniform for those shaders which need itDan Goodliffe2022-11-23
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* Rename setView to setViewProjection to avoid ambiguityDan Goodliffe2022-11-23
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* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03