| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
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| * | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
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| * | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
| | | | | | | Was mostly through lack of understanding and coincidences. Position is now the only vertex data, direction is moved to a uniform. Instancing will address this by making everything instance data. | ||
| * | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
| | | | | | Same as dynamicPoint, but the model matrix is a vertex input | ||
| * | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
| | | | | | Names and paths still not perfect, but better and the weird name missuse is gone | ||
| * | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
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| * | Use VertexArrayObject for SceneShader::PointLight | Dan Goodliffe | 2023-01-02 |
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| * | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
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| * | Support setting a viewPort uniform for those shaders which need it | Dan Goodliffe | 2022-11-23 |
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| * | Rename setView to setViewProjection to avoid ambiguity | Dan Goodliffe | 2022-11-23 |
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| * | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | | Needs a tidy-up | ||
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
