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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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gfx
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gl
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sceneRenderer.h
Commit message (
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Author
Age
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Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
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Simplify setup of uniform locations and containing programs
Dan Goodliffe
2024-07-07
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Remove the complications from previously storing several shadow maps in the ↵
Dan Goodliffe
2024-01-30
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texture
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Run shadow mapper in camera relative space
Dan Goodliffe
2023-12-17
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Use a separate framebuffer for illumination phase
Dan Goodliffe
2023-12-17
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Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
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Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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Generate and use a shadow map
Dan Goodliffe
2022-12-04
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Generated when the directional light is specified in the environment call, passed to the directional light shader pass to conditionally illuminate each pixel.
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27