| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Run shadow mapper in camera relative space | Dan Goodliffe | 2023-12-17 |
| * | Use a separate framebuffer for illumination phase | Dan Goodliffe | 2023-12-17 |
| * | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| * | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
| * | Single helper for rendering the fullscreen quad | Dan Goodliffe | 2023-01-02 |
| * | Generate a single shadow band and region definition | Dan Goodliffe | 2022-12-28 |
| * | Initial support for multiple shadow maps in the same texture | Dan Goodliffe | 2022-12-28 |
| * | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
| * | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
| * | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
