index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
gl
/
sceneRenderer.cpp
Commit message (
Expand
)
Author
Age
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
*
Rename lots of shader files
Dan Goodliffe
2023-04-15
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
*
Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
*
Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
*
Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
*
Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
*
Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
*
Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
*
First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
*
Fix case of GetViewProjection
Dan Goodliffe
2022-12-11
*
Support fall-back internal framebuffer formats, use smaller and/or standard f...
Dan Goodliffe
2022-12-08
*
Disable depth test, remove unnecesary texture binds and clear for lighting pass
Dan Goodliffe
2022-12-06
*
Increase gBuffer position data to 32bit and drop all the alpha channels
Dan Goodliffe
2022-12-06
*
Explicit ShadowMapper size only, no default
Dan Goodliffe
2022-12-04
*
Generate and use a shadow map
Dan Goodliffe
2022-12-04
*
Split SceneProvider out
Dan Goodliffe
2022-11-27
*
SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27