Commit message (Collapse) | Author | Age | |
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* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Change default light direction | Dan Goodliffe | 2022-12-28 |
| | | | | Just so it shows up more clearly in tests | ||
* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
| | | | | | Generated when the directional light is specified in the environment call, passed to the directional light shader pass to conditionally illuminate each pixel. | ||
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
| | | | | | Lots of hard coding, buggy in places, far from great, but the basics work. | ||
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |