Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Split CheckShaderError into shader/program versions | Dan Goodliffe | 2024-08-03 |
| | | | | They're similar, but need splitting for better diagnostics | ||
* | Creating a program with no shaders is not valid | Dan Goodliffe | 2024-07-20 |
| | |||
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| | |||
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
| | |||
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
| | |||
* | Add missing explicit on constructors | Dan Goodliffe | 2022-12-29 |
| | |||
* | Shaders can be deleted once attached to a program | Dan Goodliffe | 2022-11-15 |
| | |||
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
| | |||
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
Needs a tidy-up |