Commit message (Collapse) | Author | Age | |
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* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Assert the buffer is actually mapped | Dan Goodliffe | 2023-04-23 |
| | | | | Will fail if the context is deleted. We shouldn't trigger that, but we do right now. | ||
* | Keep the instance unused vector sorted and binary search it | Dan Goodliffe | 2023-04-22 |
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* | Don't fill the instances unused vector unnecessarily | Dan Goodliffe | 2023-04-22 |
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* | Test instancing automatic unmap when count is called, add some nodiscard | Dan Goodliffe | 2023-04-22 |
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* | Streamline the instancing maintenance | Dan Goodliffe | 2023-04-22 |
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* | Fix the instancing maintenance | Dan Goodliffe | 2023-04-22 |
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* | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
| | | | | | Here we change quite a bit to support mapping and unmapping the buffer as required. The instance/free referencing is still broken though. We add several instances of tree in the render. | ||
* | Expose bufferName and count from InstanceVertices | Dan Goodliffe | 2023-04-20 |
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* | First cut of instance vertices and proxy | Dan Goodliffe | 2023-04-17 |
Untested outside unit test, allows the use of a glBuffer as a storage container. To be combined with a vertex array and/or mesh etc for massing drawing with glDrawElementsInstanced |