Commit message (Collapse) | Author | Age | |
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* | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
| | | | | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner | ||
* | No need to store view or unView | Dan Goodliffe | 2022-12-18 |
| | | | | view is transient to create viewProjection, unview only needed on unproject | ||
* | Add Camera method to get the extents of the view frustrum at some distance | Dan Goodliffe | 2022-12-13 |
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* | Calculate an accurate up vector for the camera | Dan Goodliffe | 2022-12-13 |
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* | Maintain a camera's inverse view projection matrix | Dan Goodliffe | 2022-12-13 |
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* | Cache unView matrix for unprojecting mouse clicks, update only on camera ↵ | Dan Goodliffe | 2022-12-12 |
| | | | | movement | ||
* | Cache view and viewProject matrices, update only on camera movement | Dan Goodliffe | 2022-12-12 |
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* | Have Camera remember all its properties | Dan Goodliffe | 2022-12-12 |
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* | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
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* | Fix case of GetViewProjection | Dan Goodliffe | 2022-12-11 |
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* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
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* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | something | ||
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
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* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |