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path: root/gfx/gl/camera.h
Commit message (Collapse)AuthorAge
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
| | | | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
* No need to store view or unViewDan Goodliffe2022-12-18
| | | | view is transient to create viewProjection, unview only needed on unproject
* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
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* Calculate an accurate up vector for the cameraDan Goodliffe2022-12-13
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* Maintain a camera's inverse view projection matrixDan Goodliffe2022-12-13
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* Cache unView matrix for unprojecting mouse clicks, update only on camera ↵Dan Goodliffe2022-12-12
| | | | movement
* Cache view and viewProject matrices, update only on camera movementDan Goodliffe2022-12-12
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* Have Camera remember all its propertiesDan Goodliffe2022-12-12
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* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
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* Fix case of GetViewProjectionDan Goodliffe2022-12-11
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* Encapsulate RayDan Goodliffe2022-01-02
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
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* Basic mouse navigationDan Goodliffe2021-01-26
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.