index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
gl
/
camera.cpp
Commit message (
Collapse
)
Author
Age
*
Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
|
*
Calculate an accurate up vector for the camera
Dan Goodliffe
2022-12-13
|
*
Maintain a camera's inverse view projection matrix
Dan Goodliffe
2022-12-13
|
*
Cache unView matrix for unprojecting mouse clicks, update only on camera ↵
Dan Goodliffe
2022-12-12
|
|
|
|
movement
*
Cache view and viewProject matrices, update only on camera movement
Dan Goodliffe
2022-12-12
|
*
Have Camera remember all its properties
Dan Goodliffe
2022-12-12
|
*
Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
|
*
Fix case of GetViewProjection
Dan Goodliffe
2022-12-11
|
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
|
*
Initial implementation for being able to click in the main window to select ↵
Dan Goodliffe
2021-12-28
|
|
|
|
something
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
|
*
Swap y,z axis
Dan Goodliffe
2021-11-16
|
|
|
|
This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
|
*
Basic mouse navigation
Dan Goodliffe
2021-01-26
|
*
Big reshuffle
Dan Goodliffe
2021-01-17
Fixes code quality warnings now picked up.