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path: root/gfx/gl/billboardPainter.h
Commit message (Collapse)AuthorAge
* Switch frame and render buffer to DSA helpersDan Goodliffe17 hours
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* Move all low level texture operations to DSA helpers in glTextureDan Goodliffe2 days
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* Don't create and then replace shadow and billboard texturesDan Goodliffe3 days
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* Update stencils and billboards less oftenDan Goodliffe7 days
| | | | | | | No need to update these every frame when little of nothing has changed. Instead, track the angle previously rendered and updated only when the new angle has diverged sufficiently from this. Larger updates update more frequently.
* Support for the BillboardPainterDan Goodliffe10 days
Based on the ShadowStenciller, creates flattened images of a model for simplified mass use in a scene.