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Commit message (Collapse)AuthorAge
* Correctly scale frustum plane vectorsDan Goodliffe11 days
| | | | Fixes comparison with real world (sphere) size parameter.
* Support for testing if a point/sphere is within a FrustumDan Goodliffe2026-02-15
| | | | Use case is the sphere approximating a scenery item such as a tree.
* Extend Frustum for testing for shaded byDan Goodliffe2025-03-11
| | | | | Like contains, but doesn't test the back plane as shadow caster can be anywhere behind the view point and still cast into it.
* Template AxisAlignedBoundingBox on unit typeDan Goodliffe2025-03-11
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* Add function to test if an AABB is visible in a frustumDan Goodliffe2025-03-11
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* Position is moved to FrustumDan Goodliffe2025-03-11
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* Split core view definition out of Camera into FrustumDan Goodliffe2025-03-05