| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Correctly scale frustum plane vectors | Dan Goodliffe | 11 days |
| | | | | | Fixes comparison with real world (sphere) size parameter. | ||
| * | Support for testing if a point/sphere is within a Frustum | Dan Goodliffe | 2026-02-15 |
| | | | | | Use case is the sphere approximating a scenery item such as a tree. | ||
| * | Extend Frustum for testing for shaded by | Dan Goodliffe | 2025-03-11 |
| | | | | | | Like contains, but doesn't test the back plane as shadow caster can be anywhere behind the view point and still cast into it. | ||
| * | Template AxisAlignedBoundingBox on unit type | Dan Goodliffe | 2025-03-11 |
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| * | Add function to test if an AABB is visible in a frustum | Dan Goodliffe | 2025-03-11 |
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| * | Position is moved to Frustum | Dan Goodliffe | 2025-03-11 |
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| * | Split core view definition out of Camera into Frustum | Dan Goodliffe | 2025-03-05 |
