| Commit message (Expand) | Author | Age |
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
* | Default RailVehicle bogie positions according to class wheelBase | Dan Goodliffe | 2023-03-04 |
* | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
* | Load length, wheelBase and maxSpeed RailVehicleClass properties from XML | Dan Goodliffe | 2023-03-04 |
* | RailVehicleClass texture might be null | Dan Goodliffe | 2023-03-04 |
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
* | Remove useless GeoData default constructor | Dan Goodliffe | 2022-11-14 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
* | Rename shadowing variable | Dan Goodliffe | 2022-10-22 |
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
* | Network candidate links | Dan Goodliffe | 2022-10-14 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
* | Search node network without creating temporary nodes on the heap | Dan Goodliffe | 2022-10-13 |
* | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
* | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
* | Latest clang-formatting | Dan Goodliffe | 2022-10-02 |
* | Link functions for testing if a ray clicks them | Dan Goodliffe | 2022-08-29 |
* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
* | Progressive constructors for RayTracer | Dan Goodliffe | 2022-01-13 |
* | Fix up includes | Dan Goodliffe | 2022-01-13 |
* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
* | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 |
* | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 |
* | GeoData::quad works in world coordinates | Dan Goodliffe | 2022-01-06 |
* | Extracting finding a surround geo quad into separate function | Dan Goodliffe | 2022-01-04 |
* | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |