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I Like Trains
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The I Like Trains game
Dan Goodliffe
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*
Fix drawing order of rail vehicle parts
Dan Goodliffe
2021-02-21
*
Fix rail vehicle height according to rail height
Dan Goodliffe
2021-02-21
*
Fix inverted rail arc generation
Dan Goodliffe
2021-02-21
*
Tweak rail mesh to work in junctions better
Dan Goodliffe
2021-02-21
*
Pass linters
Dan Goodliffe
2021-02-20
*
Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Create smoother terrain
Dan Goodliffe
2021-02-20
*
Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
Split landmass and water textures
Dan Goodliffe
2021-02-17
*
Split landmass and water meshes
Dan Goodliffe
2021-02-17
*
Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
*
Tidy code for calculating position of rail vehicle by bogeys
Dan Goodliffe
2021-02-16
*
Rename types in LinkHistory
Dan Goodliffe
2021-02-16
*
Define a vehicle weak ptr
Dan Goodliffe
2021-02-15
*
Increase length of Brush47
Dan Goodliffe
2021-02-15
*
Return a Physical's whole location, not just position
Dan Goodliffe
2021-02-15
*
Basic support for rail wagons
Dan Goodliffe
2021-02-15
*
Correctly follow rails according to wheelbase
Dan Goodliffe
2021-02-14
*
Maintain a history of links traversed
Dan Goodliffe
2021-02-14
*
Link weak_ptrs
Dan Goodliffe
2021-02-14
*
Code tidy-up
Dan Goodliffe
2021-02-14
*
Add our first vehicle
Dan Goodliffe
2021-02-14
*
Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
*
Fix vertical offset of curved rails
Dan Goodliffe
2021-02-14
*
Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
*
Don't copy shared_ptrs
Dan Goodliffe
2021-02-14
*
Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
*
Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
*
Join links in rail graph
Dan Goodliffe
2021-02-14
*
Correctly scaled rails
Dan Goodliffe
2021-02-14
*
Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
*
Construct an Arc from three points
Dan Goodliffe
2021-02-14
*
Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
*
Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
*
Split common terrain code out
Dan Goodliffe
2021-01-28
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
*
Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Allow physical objects to share meshes and textures
Dan Goodliffe
2021-01-23
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