| Commit message (Expand) | Author | Age |
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Choose a random direction at junctions | Dan Goodliffe | 2021-02-21 |
* | Fix drawing order of rail vehicle parts | Dan Goodliffe | 2021-02-21 |
* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Create smoother terrain | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
* | Tidy code for calculating position of rail vehicle by bogeys | Dan Goodliffe | 2021-02-16 |
* | Rename types in LinkHistory | Dan Goodliffe | 2021-02-16 |
* | Define a vehicle weak ptr | Dan Goodliffe | 2021-02-15 |
* | Increase length of Brush47 | Dan Goodliffe | 2021-02-15 |
* | Return a Physical's whole location, not just position | Dan Goodliffe | 2021-02-15 |
* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
* | Correctly follow rails according to wheelbase | Dan Goodliffe | 2021-02-14 |
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
* | Correctly scaled rails | Dan Goodliffe | 2021-02-14 |
* | Floating point seconds TickDuration | Dan Goodliffe | 2021-02-14 |
* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
* | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 |
* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |
* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
* | Fix up the maths in creating curved rails | Dan Goodliffe | 2021-02-06 |
* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
* | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |