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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
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Implement extending a network into open space
Dan Goodliffe
2022-10-28
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Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
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Rename shadowing variable
Dan Goodliffe
2022-10-22
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Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Network candidate links
Dan Goodliffe
2022-10-14
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Standard typedefs for Link
Dan Goodliffe
2022-10-13
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Standard typedefs for Node
Dan Goodliffe
2022-10-13
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Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
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Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
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Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
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Fix return type of network link factories
Dan Goodliffe
2022-10-11
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Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
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Move addStraight to impl.h
Dan Goodliffe
2022-10-08
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Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
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Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
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Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
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Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
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Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
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Fix up includes
Dan Goodliffe
2022-01-13
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Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
*
Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
*
GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
*
Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
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Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Implement goto so node
Dan Goodliffe
2021-03-16
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Allow activities to be changed when doing them
Dan Goodliffe
2021-03-16
*
Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
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Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
*
Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
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