| Commit message (Expand) | Author | Age |
... | |
* | | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
* | | Calculate and expose the extents of the terrain mesh | Dan Goodliffe | 2023-11-04 |
* | | Static helper for loading ASCII grid data | Dan Goodliffe | 2023-11-04 |
* | | Implement terrain intersect ray | Dan Goodliffe | 2023-11-03 |
* | | Helper to get cartesian position from baricentric on Triangle | Dan Goodliffe | 2023-11-03 |
* | | Terrain mesh method for getting the height/position at a point on the surface | Dan Goodliffe | 2023-11-02 |
* | | Generic N-dimensional terrain triangle | Dan Goodliffe | 2023-11-02 |
* | | Make PointFace harder to misuse | Dan Goodliffe | 2023-10-31 |
* | | Update walk/walkUntil to work on PointFace from parameter | Dan Goodliffe | 2023-10-31 |
* | | Helper type for storing/passing/returning a point and its containing face | Dan Goodliffe | 2023-10-31 |
* | | Initial commit of walk/walkUtil terrain | Dan Goodliffe | 2023-10-31 |
* | | Initial commit of findPoint on terrain | Dan Goodliffe | 2023-10-29 |
* | | Initial OpenMesh based terrain data and tests | Dan Goodliffe | 2023-10-28 |
|/ |
|
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Draw rail vehicle classes and foliage with new mesh instance helper | Dan Goodliffe | 2023-04-26 |
* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
* | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
* | Use Location::getTransform in Plant instead of duplicating | Dan Goodliffe | 2023-04-23 |
* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
* | Assets moved to global game state | Dan Goodliffe | 2023-04-17 |
* | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
* | Add missing forward declaration | Dan Goodliffe | 2023-04-13 |
* | Plants are world objects | Dan Goodliffe | 2023-04-10 |
* | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
* | Default RailVehicle bogie positions according to class wheelBase | Dan Goodliffe | 2023-03-04 |
* | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
* | Load length, wheelBase and maxSpeed RailVehicleClass properties from XML | Dan Goodliffe | 2023-03-04 |
* | RailVehicleClass texture might be null | Dan Goodliffe | 2023-03-04 |
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
* | Remove useless GeoData default constructor | Dan Goodliffe | 2022-11-14 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
* | Rename shadowing variable | Dan Goodliffe | 2022-10-22 |
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
* | Network candidate links | Dan Goodliffe | 2022-10-14 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |