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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Use billboard shadows for foliage
Dan Goodliffe
2024-08-28
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Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
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Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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Remove abuse of std::adjacent_find from geoData
Dan Goodliffe
2024-05-25
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Simplify new face split loop
Dan Goodliffe
2024-04-26
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Set the face surface type when setting height
Dan Goodliffe
2024-04-26
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Don't return newly created faces from split
Dan Goodliffe
2024-04-26
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Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
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Create terrain vertices per surface type
Dan Goodliffe
2024-04-12
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Introduce a basic terrain surface type asset
Dan Goodliffe
2024-04-10
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Add GeoData face property for surface type
Dan Goodliffe
2024-04-08
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Stripped down water vertex and simplified shaders
Dan Goodliffe
2024-04-07
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Create water squares/polygons only where required
Dan Goodliffe
2024-04-07
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Fix creating a flat terrain of exactly the requested size
Dan Goodliffe
2024-04-07
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Split water from terrain
Dan Goodliffe
2024-04-06
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Don't garbage collect the terrain mesh
Dan Goodliffe
2024-04-04
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Update normals only as required
Dan Goodliffe
2024-04-04
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Boundary edge and one time split with repeated 4-way split of large faces
Dan Goodliffe
2024-04-01
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Add lots of simple triangle property helpers
Dan Goodliffe
2024-04-01
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Replace face 4-way split
Dan Goodliffe
2024-04-01
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Factor out some helper lambdas into members
Dan Goodliffe
2024-03-31
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Split long boundary edges
Dan Goodliffe
2024-03-31
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Split faces with two large boundary sides
Dan Goodliffe
2024-03-31
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Don't save original face handles
Dan Goodliffe
2024-03-31
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Handle almost straight edges with a simple bisect
Dan Goodliffe
2024-03-30
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Dedupe addition of extrusions
Dan Goodliffe
2024-03-23
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Handle and test concave surface boundaries
Dan Goodliffe
2024-03-23
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Create extents purely from corner arcs
Dan Goodliffe
2024-03-23
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Remove boundary collection
Dan Goodliffe
2024-03-23
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Extract vector_normal helper into lib
Dan Goodliffe
2024-03-23
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Add helper constructors to Arc
Dan Goodliffe
2024-03-21
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Make arc_length a member function
Dan Goodliffe
2024-03-21
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Simplify creation of planes
Dan Goodliffe
2024-03-18
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maybe_unused return from cut point search
Dan Goodliffe
2024-03-18
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Switch to using planes instead of triangles for deformaton cut
Dan Goodliffe
2024-03-18
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Fix generation of halfedge extrusion extents
Dan Goodliffe
2024-03-14
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Simplify cut loop and termination case search
Dan Goodliffe
2024-03-14
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Rewrite most of setHeights
Dan Goodliffe
2024-03-08
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Bail out early if the input does not define an area
Dan Goodliffe
2024-03-08
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Remove the nosplit list
Dan Goodliffe
2024-02-24
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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Fix calculation of texture coords of terrain
Dan Goodliffe
2024-02-22
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Fix getting cartesian coords from triangle baripos
Dan Goodliffe
2024-02-14
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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