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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
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Construct an Arc from three points
Dan Goodliffe
2021-02-14
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Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
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Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
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Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
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Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
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Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
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Split common terrain code out
Dan Goodliffe
2021-01-28
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Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
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Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
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Generate some basic flat terrain
Dan Goodliffe
2021-01-25
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Move texture cache to Texture class
Dan Goodliffe
2021-01-25
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Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
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Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
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Allow physical objects to share meshes and textures
Dan Goodliffe
2021-01-23
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Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18