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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Create water squares/polygons only where required
Dan Goodliffe
2024-04-07
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Fix creating a flat terrain of exactly the requested size
Dan Goodliffe
2024-04-07
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Split water from terrain
Dan Goodliffe
2024-04-06
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Don't garbage collect the terrain mesh
Dan Goodliffe
2024-04-04
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Update normals only as required
Dan Goodliffe
2024-04-04
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Boundary edge and one time split with repeated 4-way split of large faces
Dan Goodliffe
2024-04-01
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Add lots of simple triangle property helpers
Dan Goodliffe
2024-04-01
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Replace face 4-way split
Dan Goodliffe
2024-04-01
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Factor out some helper lambdas into members
Dan Goodliffe
2024-03-31
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Split long boundary edges
Dan Goodliffe
2024-03-31
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Split faces with two large boundary sides
Dan Goodliffe
2024-03-31
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Don't save original face handles
Dan Goodliffe
2024-03-31
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Handle almost straight edges with a simple bisect
Dan Goodliffe
2024-03-30
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Dedupe addition of extrusions
Dan Goodliffe
2024-03-23
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Handle and test concave surface boundaries
Dan Goodliffe
2024-03-23
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Create extents purely from corner arcs
Dan Goodliffe
2024-03-23
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Remove boundary collection
Dan Goodliffe
2024-03-23
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Extract vector_normal helper into lib
Dan Goodliffe
2024-03-23
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Add helper constructors to Arc
Dan Goodliffe
2024-03-21
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Make arc_length a member function
Dan Goodliffe
2024-03-21
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Simplify creation of planes
Dan Goodliffe
2024-03-18
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maybe_unused return from cut point search
Dan Goodliffe
2024-03-18
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Switch to using planes instead of triangles for deformaton cut
Dan Goodliffe
2024-03-18
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Fix generation of halfedge extrusion extents
Dan Goodliffe
2024-03-14
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Simplify cut loop and termination case search
Dan Goodliffe
2024-03-14
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Rewrite most of setHeights
Dan Goodliffe
2024-03-08
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Bail out early if the input does not define an area
Dan Goodliffe
2024-03-08
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Remove the nosplit list
Dan Goodliffe
2024-02-24
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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*
Fix calculation of texture coords of terrain
Dan Goodliffe
2024-02-22
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*
Fix getting cartesian coords from triangle baripos
Dan Goodliffe
2024-02-14
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*
Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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*
Add helpers for testing for triangle overlap/containedness
Dan Goodliffe
2024-02-12
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*
Create flat GeoData as 10m squares instead of one big square
Dan Goodliffe
2024-02-12
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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/
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Remove the generic cache completely
Dan Goodliffe
2024-01-26
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Remove the static texture cache
Dan Goodliffe
2024-01-25
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Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
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Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
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Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
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Implement basic network curve part shader
Dan Goodliffe
2024-01-20
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Update network with vertex array
Dan Goodliffe
2024-01-20
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Render rail network using new shaders
Dan Goodliffe
2024-01-20
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Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
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We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
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Only create VAOs for the light type(s) in use
Dan Goodliffe
2024-01-13
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Merge common parts of light type vertices
Dan Goodliffe
2024-01-13
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Minor tidy up
Dan Goodliffe
2024-01-13
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Add model support for point lights
Dan Goodliffe
2024-01-12
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