| Commit message (Expand) | Author | Age |
* | Only attempt to render renderable networks | Dan Goodliffe | 2021-03-13 |
* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
* | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
* | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
* | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 |
* | Split ActivityOf<> into its own file | Dan Goodliffe | 2021-03-09 |
* | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 |
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
* | Move TickDuration type into global scope | Dan Goodliffe | 2021-03-08 |
* | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 |
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
* | Push lots of stuff into rail vehicle class | Dan Goodliffe | 2021-03-06 |
* | Introduce the rail vehicle class for the definition of the vehicle | Dan Goodliffe | 2021-03-06 |
* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Choose a random direction at junctions | Dan Goodliffe | 2021-02-21 |
* | Fix drawing order of rail vehicle parts | Dan Goodliffe | 2021-02-21 |
* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Create smoother terrain | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
* | Tidy code for calculating position of rail vehicle by bogeys | Dan Goodliffe | 2021-02-16 |
* | Rename types in LinkHistory | Dan Goodliffe | 2021-02-16 |
* | Define a vehicle weak ptr | Dan Goodliffe | 2021-02-15 |
* | Increase length of Brush47 | Dan Goodliffe | 2021-02-15 |
* | Return a Physical's whole location, not just position | Dan Goodliffe | 2021-02-15 |
* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
* | Correctly follow rails according to wheelbase | Dan Goodliffe | 2021-02-14 |
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |