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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Reuse close edges when adding new vertices for surface
Dan Goodliffe
7 days
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Move GeoData::Triangle to global lib
Dan Goodliffe
2024-12-01
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Remove GeoData::difference for points, use global version
Dan Goodliffe
2024-12-01
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Update new/moved vertex normals
Dan Goodliffe
2024-11-27
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Surface walk to set face surface property
Dan Goodliffe
2024-11-24
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Add Triangle::centroid
Dan Goodliffe
2024-11-24
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Pass setHeights options as a struct with defaults
Dan Goodliffe
2024-11-23
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Remove split face specialisation
Dan Goodliffe
2024-11-23
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Share code between boundary and strip edge node reuse
Dan Goodliffe
2024-11-23
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Reuse existing vertices when processing strip vertices
Dan Goodliffe
2024-11-16
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Reuse existing vertices when processing boundary parts
Dan Goodliffe
2024-11-14
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Fix do bounary part iteration
Dan Goodliffe
2024-11-14
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Reverse order of last boundary part addition
Dan Goodliffe
2024-11-14
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First version rewrite of terrain deformation, much still to do
Dan Goodliffe
2024-11-13
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Fix pruning of link history
Dan Goodliffe
2024-11-05
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Extract const for link history length
Dan Goodliffe
2024-11-05
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Extract consts and fix acceleration/decelartions rates
Dan Goodliffe
2024-11-05
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Fix train/vehicle constructors to take const links
Dan Goodliffe
2024-11-05
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Fix GenDef for networks, should be globals
Dan Goodliffe
2024-11-05
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Support regenerating the terrain mesh from updated geodata
Dan Goodliffe
2024-10-27
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Improve sun illumination based on angular size and astronomical twilight
Dan Goodliffe
2024-10-24
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Further template maths functions
Dan Goodliffe
2024-10-21
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Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
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Don't dump stencil texture
Dan Goodliffe
2024-10-10
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Include foliage yaw rotation in vertex, pass through instead of whole model r...
Dan Goodliffe
2024-10-10
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Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
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Psycho-rebased branch billboard-shadows on top of main
Dan Goodliffe
2024-09-23
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Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
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Use billboard shadows for foliage
Dan Goodliffe
2024-08-28
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Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
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Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
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Adjust light colour as sun rises/sets
Dan Goodliffe
2024-09-22
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Calculate sunlight direction from worldTime
Dan Goodliffe
2024-09-22
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Move getSunPos to Environment
Dan Goodliffe
2024-09-20
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Add basic environment object
Dan Goodliffe
2024-09-20
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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Remove abuse of std::adjacent_find from geoData
Dan Goodliffe
2024-05-25
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Simplify new face split loop
Dan Goodliffe
2024-04-26
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Set the face surface type when setting height
Dan Goodliffe
2024-04-26
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Don't return newly created faces from split
Dan Goodliffe
2024-04-26
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Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
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Create terrain vertices per surface type
Dan Goodliffe
2024-04-12
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Introduce a basic terrain surface type asset
Dan Goodliffe
2024-04-10
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Add GeoData face property for surface type
Dan Goodliffe
2024-04-08
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Stripped down water vertex and simplified shaders
Dan Goodliffe
2024-04-07
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Create water squares/polygons only where required
Dan Goodliffe
2024-04-07
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