| Commit message (Expand) | Author | Age |
... | |
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
* | Tidy code for calculating position of rail vehicle by bogeys | Dan Goodliffe | 2021-02-16 |
* | Rename types in LinkHistory | Dan Goodliffe | 2021-02-16 |
* | Define a vehicle weak ptr | Dan Goodliffe | 2021-02-15 |
* | Increase length of Brush47 | Dan Goodliffe | 2021-02-15 |
* | Return a Physical's whole location, not just position | Dan Goodliffe | 2021-02-15 |
* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
* | Correctly follow rails according to wheelbase | Dan Goodliffe | 2021-02-14 |
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
* | Correctly scaled rails | Dan Goodliffe | 2021-02-14 |
* | Floating point seconds TickDuration | Dan Goodliffe | 2021-02-14 |
* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
* | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 |
* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |
* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
* | Fix up the maths in creating curved rails | Dan Goodliffe | 2021-02-06 |
* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
* | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
* | Allow physical objects to share meshes and textures | Dan Goodliffe | 2021-01-23 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |