index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
Commit message (
Expand
)
Author
Age
*
Remove more use of legacy types and unnecessary pointers from selectable inte...
Dan Goodliffe
2024-01-01
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
*
Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
*
Use new calc types in geoData
Dan Goodliffe
2023-12-17
*
Render correct VAO for rail vehicle shadows
Dan Goodliffe
2023-12-03
*
Handle the case where the ray never enters the map
Dan Goodliffe
2023-12-02
*
Extend ray for intersect walk to cover the extents of the map
Dan Goodliffe
2023-12-02
*
Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
*
Fix terrain texture tiling
Dan Goodliffe
2023-11-26
*
Calculate vertex normals only
Dan Goodliffe
2023-11-26
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Model positions as integers
Dan Goodliffe
2023-11-25
|
*
Remove getTransform
Dan Goodliffe
2023-11-25
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
|
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
|
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
|
Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
*
|
Fix calculating extents
Dan Goodliffe
2023-11-05
*
|
Fix and split linesCross
Dan Goodliffe
2023-11-05
*
|
Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
*
|
Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
*
|
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
*
|
Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
*
|
Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
*
|
Implement terrain intersect ray
Dan Goodliffe
2023-11-03
*
|
Helper to get cartesian position from baricentric on Triangle
Dan Goodliffe
2023-11-03
*
|
Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
*
|
Generic N-dimensional terrain triangle
Dan Goodliffe
2023-11-02
*
|
Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
*
|
Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
*
|
Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
*
|
Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
*
|
Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
*
|
Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
|
/
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
*
Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
[next]