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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Push lots of stuff into rail vehicle class
Dan Goodliffe
2021-03-06
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Introduce the rail vehicle class for the definition of the vehicle
Dan Goodliffe
2021-03-06
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Simplify a lot of code with sincosf
Dan Goodliffe
2021-03-03
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Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
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Replace Transform with Location
Dan Goodliffe
2021-03-03
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Implement joining two existing links/nodes
Dan Goodliffe
2021-02-27
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Add meandering support
Dan Goodliffe
2021-02-22
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Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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Choose a random direction at junctions
Dan Goodliffe
2021-02-21
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Fix drawing order of rail vehicle parts
Dan Goodliffe
2021-02-21
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Fix rail vehicle height according to rail height
Dan Goodliffe
2021-02-21
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Fix inverted rail arc generation
Dan Goodliffe
2021-02-21
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Tweak rail mesh to work in junctions better
Dan Goodliffe
2021-02-21
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Pass linters
Dan Goodliffe
2021-02-20
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Pass a cppcheck
Dan Goodliffe
2021-02-20
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Custom land and water shaders
Dan Goodliffe
2021-02-20
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Create smoother terrain
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
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Split landmass and water textures
Dan Goodliffe
2021-02-17
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Split landmass and water meshes
Dan Goodliffe
2021-02-17
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Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
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Tidy code for calculating position of rail vehicle by bogeys
Dan Goodliffe
2021-02-16
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Rename types in LinkHistory
Dan Goodliffe
2021-02-16
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Define a vehicle weak ptr
Dan Goodliffe
2021-02-15
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Increase length of Brush47
Dan Goodliffe
2021-02-15
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Return a Physical's whole location, not just position
Dan Goodliffe
2021-02-15
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Basic support for rail wagons
Dan Goodliffe
2021-02-15
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Correctly follow rails according to wheelbase
Dan Goodliffe
2021-02-14
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Maintain a history of links traversed
Dan Goodliffe
2021-02-14
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Link weak_ptrs
Dan Goodliffe
2021-02-14
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Code tidy-up
Dan Goodliffe
2021-02-14
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Add our first vehicle
Dan Goodliffe
2021-02-14
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Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
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Fix vertical offset of curved rails
Dan Goodliffe
2021-02-14
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Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
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Don't copy shared_ptrs
Dan Goodliffe
2021-02-14
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Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
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Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
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Join links in rail graph
Dan Goodliffe
2021-02-14
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Correctly scaled rails
Dan Goodliffe
2021-02-14
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Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
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Construct an Arc from three points
Dan Goodliffe
2021-02-14
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Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
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Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
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Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
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Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
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Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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