summaryrefslogtreecommitdiff
path: root/game
Commit message (Collapse)AuthorAge
* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
|
* GeoData::quad works in world coordinatesDan Goodliffe2022-01-06
|
* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
|
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
|
* Encapsulate RayDan Goodliffe2022-01-02
|
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
|
* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
|
* Cache allows multiple key partsDan Goodliffe2022-01-01
|
* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
|
* Move TickDuration to its own filesDan Goodliffe2021-12-13
|
* Fix up all remaining warningsDan Goodliffe2021-11-28
|
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
|
* Include stb directlyDan Goodliffe2021-11-25
|
* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
|
* Implement goto so nodeDan Goodliffe2021-03-16
| | | | Encompasses determining a route and a distance to travel
* Allow activities to be changed when doing themDan Goodliffe2021-03-16
|
* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
|
* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
| | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type!
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
|
* Initial commit of the route finderDan Goodliffe2021-03-13
|
* Only attempt to render renderable networksDan Goodliffe2021-03-13
|
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
|
* Add some more helpers to NetworkDan Goodliffe2021-03-10
|
* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
|
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
|
* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
|
* Merge nexts into endsDan Goodliffe2021-03-10
|
* Please joining links midpoint height betterDan Goodliffe2021-03-09
|
* Make objectives responsible for navigationDan Goodliffe2021-03-09
|
* Split ActivityOf<> into its own fileDan Goodliffe2021-03-09
|
* Push link based movement into VehicleDan Goodliffe2021-03-09
| | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle
* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
| | | | Has the main window provide some control over our test train
* Shut up cppcheck, an STL implementation of that would be stupidDan Goodliffe2021-03-08
|
* Move TickDuration type into global scopeDan Goodliffe2021-03-08
|
* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
|
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
|
* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
|
* Push lots of stuff into rail vehicle classDan Goodliffe2021-03-06
| | | | Derives lots more info directly from the model
* Introduce the rail vehicle class for the definition of the vehicleDan Goodliffe2021-03-06
| | | | Not an instance of the vehicle.
* Simplify a lot of code with sincosfDan Goodliffe2021-03-03
|
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
| | | | Rails in this case.
* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Implement joining two existing links/nodesDan Goodliffe2021-02-27
| | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound
* Add meandering supportDan Goodliffe2021-02-22
| | | | Add rail links between existing nodes and arbitrary points
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
|
* Choose a random direction at junctionsDan Goodliffe2021-02-21
|
* Fix drawing order of rail vehicle partsDan Goodliffe2021-02-21
|
* Fix rail vehicle height according to rail heightDan Goodliffe2021-02-21
|