Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
* | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
* | Allow physical objects to share meshes and textures | Dan Goodliffe | 2021-01-23 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |