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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Fix and split linesCross
Dan Goodliffe
2023-11-05
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
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Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
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Implement terrain intersect ray
Dan Goodliffe
2023-11-03
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Helper to get cartesian position from baricentric on Triangle
Dan Goodliffe
2023-11-03
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Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
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Generic N-dimensional terrain triangle
Dan Goodliffe
2023-11-02
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Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
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Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
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Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
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Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
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Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
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Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
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/
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Assets moved to global game state
Dan Goodliffe
2023-04-17
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Add missing forward declaration
Dan Goodliffe
2023-04-13
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Plants are world objects
Dan Goodliffe
2023-04-10
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Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10
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Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
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Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
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RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
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Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
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RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
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Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
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Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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Remove useless GeoData default constructor
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
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Implement extending a network into open space
Dan Goodliffe
2022-10-28
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Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
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Rename shadowing variable
Dan Goodliffe
2022-10-22
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Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
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