summaryrefslogtreecommitdiff
path: root/game
Commit message (Collapse)AuthorAge
* Template Ray on position typeDan Goodliffe2024-01-07
|
* Unified crossProductDan Goodliffe2024-01-07
|
* Helper to create a cubiod from dimensionsDan Goodliffe2024-01-06
|
* Simplified RailVehicle::intersectRayDan Goodliffe2024-01-06
|
* Remove more use of legacy types and unnecessary pointers from selectable ↵Dan Goodliffe2024-01-01
| | | | interface
* Remove more use of legacy typesDan Goodliffe2024-01-01
|
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
|
* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
|
* Use new calc types in geoDataDan Goodliffe2023-12-17
|
* Render correct VAO for rail vehicle shadowsDan Goodliffe2023-12-03
|
* Handle the case where the ray never enters the mapDan Goodliffe2023-12-02
|
* Extend ray for intersect walk to cover the extents of the mapDan Goodliffe2023-12-02
|
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
|
* Fix terrain texture tilingDan Goodliffe2023-11-26
|
* Calculate vertex normals onlyDan Goodliffe2023-11-26
| | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals.
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
|\ | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
| * Model positions as integersDan Goodliffe2023-11-25
| | | | | | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
| * Remove getTransformDan Goodliffe2023-11-25
| |
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
| * Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
| |
| * Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11
| | | | | | | | Simplifies customisation in the face of multiple fields
| * WIP typedefing just about everything elseDan Goodliffe2023-11-09
| |
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| |
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| |
| * Reformat with new clang-formatDan Goodliffe2023-11-07
| |
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
| |
* | Fix calculating extentsDan Goodliffe2023-11-05
| |
* | Fix and split linesCrossDan Goodliffe2023-11-05
| | | | | | | | | | Previous tested they crossed in a specific direction, which is wrong but useful. Adds linesCrossLtR for this use case.
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
| |
* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
| | | | | | | | Adds another perf test
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
| |
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
| |
* | Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
| |
* | Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
| |
* | Implement terrain intersect rayDan Goodliffe2023-11-03
| |
* | Helper to get cartesian position from baricentric on TriangleDan Goodliffe2023-11-03
| |
* | Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
| |
* | Generic N-dimensional terrain triangleDan Goodliffe2023-11-02
| |
* | Make PointFace harder to misuseDan Goodliffe2023-10-31
| |
* | Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
| |
* | Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
| | | | | | | | | | point is const as face is mutable as a cache of the face containing point.
* | Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31
| |
* | Initial commit of findPoint on terrainDan Goodliffe2023-10-29
| | | | | | | | | | 2D navigate from a default/given starting point, possible scope for improvement, but it's not exactly slow; <9ms
* | Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
|/
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
|
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
|
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
|
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
|
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
|