| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
| * | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
| * | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
| * | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
| * | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
| * | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
| * | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
| * | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
| * | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
| * | Allow physical objects to share meshes and textures | Dan Goodliffe | 2021-01-23 |
| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
