|  | Commit message (Collapse) | Author | Age | 
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| | Tile is derived per face based on the first vertices point rounded to
roughly 1km. | 
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| | Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices.
Makes ColourBias a uniform instead of a vertex attribute. | 
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| | Before doing vertex normal recalc only, not on every insert | 
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| | the process | 
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| | Declutters the class for terrain related things | 
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| | This is all in the wrong place, it shouldn't be part of the network interface. | 
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| | Asserts the resulting triangle pair would be both still face up, not the case if the original
triangles do not form a convex polygon | 
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| | Works with integer positions, first template param allows forcing to N dimensions | 
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| | previous face | 
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| | First may already have a surface in the case of a join | 
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