| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Create AxisAlignedBoundingBox | Dan Goodliffe | 2025-03-11 |
| | | | | | Used to define the extents of GeoData mesh | ||
| * | Pass frustum into render functions | Dan Goodliffe | 2025-03-07 |
| | | | | | Support for culling objects outside the view frustum | ||
| * | Stripped down water vertex and simplified shaders | Dan Goodliffe | 2024-04-07 |
| | | |||
| * | Create water squares/polygons only where required | Dan Goodliffe | 2024-04-07 |
| | | |||
| * | Split water from terrain | Dan Goodliffe | 2024-04-06 |
| Shares the geo data instance, and still has the same implementation at this stage. | |||
