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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Extract consts and fix acceleration/decelartions rates
Dan Goodliffe
2024-11-05
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Fix train/vehicle constructors to take const links
Dan Goodliffe
2024-11-05
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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Remove the generic cache completely
Dan Goodliffe
2024-01-26
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We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
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Remove Position3D from RailVehicle
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Helper to create a cubiod from dimensions
Dan Goodliffe
2024-01-06
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Simplified RailVehicle::intersectRay
Dan Goodliffe
2024-01-06
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Remove more use of legacy types and unnecessary pointers from selectable inte...
Dan Goodliffe
2024-01-01
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Remove more use of legacy types
Dan Goodliffe
2024-01-01
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Render correct VAO for rail vehicle shadows
Dan Goodliffe
2023-12-03
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Model positions as integers
Dan Goodliffe
2023-11-25
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Remove getTransform
Dan Goodliffe
2023-11-25
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
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Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
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Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
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RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
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Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
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RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
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Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Rename shadowing variable
Dan Goodliffe
2022-10-22
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Standard typedefs for Link
Dan Goodliffe
2022-10-13
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We know the last param is distance now
Dan Goodliffe
2022-01-16
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Move TickDuration to its own files
Dan Goodliffe
2021-12-13
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Fix up all remaining warnings
Dan Goodliffe
2021-11-28
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Swap y,z axis
Dan Goodliffe
2021-11-16
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