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Commit message (Expand)AuthorAge
* Move TickDuration to its own filesDan Goodliffe2021-12-13
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Implement goto so nodeDan Goodliffe2021-03-16
* Allow activities to be changed when doing themDan Goodliffe2021-03-16
* Merge nexts into endsDan Goodliffe2021-03-10
* Make objectives responsible for navigationDan Goodliffe2021-03-09
* Push link based movement into VehicleDan Goodliffe2021-03-09
* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
* Push lots of stuff into rail vehicle classDan Goodliffe2021-03-06
* Introduce the rail vehicle class for the definition of the vehicleDan Goodliffe2021-03-06
* Replace Transform with LocationDan Goodliffe2021-03-03
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
* Choose a random direction at junctionsDan Goodliffe2021-02-21
* Fix drawing order of rail vehicle partsDan Goodliffe2021-02-21
* Pass lintersDan Goodliffe2021-02-20
* Pass a cppcheckDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* Tidy code for calculating position of rail vehicle by bogeysDan Goodliffe2021-02-16
* Rename types in LinkHistoryDan Goodliffe2021-02-16
* Define a vehicle weak ptrDan Goodliffe2021-02-15
* Increase length of Brush47Dan Goodliffe2021-02-15
* Basic support for rail wagonsDan Goodliffe2021-02-15
* Correctly follow rails according to wheelbaseDan Goodliffe2021-02-14
* Maintain a history of links traversedDan Goodliffe2021-02-14
* Link weak_ptrsDan Goodliffe2021-02-14
* Code tidy-upDan Goodliffe2021-02-14
* Add our first vehicleDan Goodliffe2021-02-14