summaryrefslogtreecommitdiff
path: root/game/vehicles
Commit message (Expand)AuthorAge
* Simplified RailVehicle::intersectRayDan Goodliffe2024-01-06
* Remove more use of legacy types and unnecessary pointers from selectable inte...Dan Goodliffe2024-01-01
* Remove more use of legacy typesDan Goodliffe2024-01-01
* Render correct VAO for rail vehicle shadowsDan Goodliffe2023-12-03
* Model positions as integersDan Goodliffe2023-11-25
* Remove getTransformDan Goodliffe2023-11-25
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* Default RailVehicle bogie positions according to class wheelBaseDan Goodliffe2023-03-04
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Load length, wheelBase and maxSpeed RailVehicleClass properties from XMLDan Goodliffe2023-03-04
* RailVehicleClass texture might be nullDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Setting texture unit on bindDan Goodliffe2022-10-30
* Rename shadowing variableDan Goodliffe2022-10-22
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Standard typedefs for LinkDan Goodliffe2022-10-13
* We know the last param is distance nowDan Goodliffe2022-01-16
* Encapsulate RayDan Goodliffe2022-01-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Initial implementation for being able to click in the main window to select s...Dan Goodliffe2021-12-28
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Move TickDuration to its own filesDan Goodliffe2021-12-13
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Implement goto so nodeDan Goodliffe2021-03-16
* Allow activities to be changed when doing themDan Goodliffe2021-03-16
* Merge nexts into endsDan Goodliffe2021-03-10
* Make objectives responsible for navigationDan Goodliffe2021-03-09
* Push link based movement into VehicleDan Goodliffe2021-03-09
* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06