index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
/
vehicles
/
vehicle.h
Commit message (
Expand
)
Author
Age
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Push link based movement into Vehicle
Dan Goodliffe
2021-03-09
*
Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
*
Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06
*
Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Pass linters
Dan Goodliffe
2021-02-20
*
Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
Rename types in LinkHistory
Dan Goodliffe
2021-02-16
*
Define a vehicle weak ptr
Dan Goodliffe
2021-02-15
*
Correctly follow rails according to wheelbase
Dan Goodliffe
2021-02-14
*
Maintain a history of links traversed
Dan Goodliffe
2021-02-14
*
Link weak_ptrs
Dan Goodliffe
2021-02-14
*
Code tidy-up
Dan Goodliffe
2021-02-14
*
Add our first vehicle
Dan Goodliffe
2021-02-14