Commit message (Collapse) | Author | Age | |
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* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
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* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | something | ||
* | Implement goto so node | Dan Goodliffe | 2021-03-16 |
| | | | | Encompasses determining a route and a distance to travel | ||
* | Allow activities to be changed when doing them | Dan Goodliffe | 2021-03-16 |
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* | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 |
| | | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle | ||
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
| | | | | Has the main window provide some control over our test train | ||
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |