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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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game
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vehicles
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railVehicleClass.h
Commit message (
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Author
Age
*
We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
*
Model positions as integers
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
*
Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
*
Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
*
Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Add maxSpeed to rail vehicle class
Dan Goodliffe
2021-03-07
*
Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06