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path: root/game/vehicles/railVehicleClass.h
Commit message (Collapse)AuthorAge
* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
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* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Model positions as integersDan Goodliffe2023-11-25
| | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
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* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
| | | | | | | Trains no longer need rendering as their parts are all RVC assets and that just works now. This commit creates some irritating duplication in RVC wrt body/2 bogies all of which are stored separately, but function in exactly the same way. This breaks RV shadows as we have no instancing shadow shaders yet.
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
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* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
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* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
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* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
| | | | | Lots of hard coding, buggy in places, far from great, but the basics work.
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
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* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06