Commit message (Collapse) | Author | Age | |
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* | RailVehicleClass texture might be null | Dan Goodliffe | 2023-03-04 |
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* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
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* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
| | | | | | Lots of hard coding, buggy in places, far from great, but the basics work. | ||
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
| | | | | Always sets the target unit before binding, allows specifying the unit | ||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
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* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 |
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* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |