summaryrefslogtreecommitdiff
path: root/game/vehicles/railVehicleClass.cpp
Commit message (Expand)AuthorAge
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Load length, wheelBase and maxSpeed RailVehicleClass properties from XMLDan Goodliffe2023-03-04
* RailVehicleClass texture might be nullDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Setting texture unit on bindDan Goodliffe2022-10-30
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06